Two brand new beautiful, standalone, small box, solo fantasy games from the award-winning team at Hall or Nothing
Latest Updates from Our Project:
Update 7 — Talk Radio
3 months ago
– Fri, Dec 26, 2025 at 05:37:39 AM
Hello there,
I hope you get some time over the Christmas break to cosy up and treat yourself to playing some games!
As a little festive aside, on Christmas Eve, I had a fireside chat with Who's Turn Is It Anyway? for a long-form chinwag about design, storytelling, and how games like Night of Wolves and The Ruined Path came to be. We talk about solo design, accessible pricing, why rules don’t need to be sacred to be meaningful, narrative weight, the Kilforth world, running a tiny indie studio, and why I keep coming back to bleak but beautiful fantasy, difficult choices, and games that tell stories whether you win or lose.
If you enjoy peeking behind the veil — or just fancy something to listen to while munching on festive treats — you can find the episode here:
As ever, thank you for being here, and for helping keep the wolves howling through winter.
Happy Christmas,
— Tristan & Francesca Hall or Nothing
Update 6 — Krampus Comes… (A Small Christmas Gift from Us)
3 months ago
– Sun, Dec 21, 2025 at 03:51:54 PM
Hello there,
As a little festive surprise, we’re adding a free promo card to the campaign: Krampus Comes.
This is just for fun — a dark seasonal nod rather than anything essential — but Krampus will stalk the roads of Night of Wolvesand the wilds of The Ruined Path as a shared villain encounter. Drop him into your deck when you fancy a bit of extra danger… or save him for a suitably grim winter’s night. :D
No stretch goals, no conditions — this card will be included as a Christmas gift to say thank you for backing the project and sharing this journey with us.
Francesca and I want to wish you all a very happy Christmas, and a peaceful end to the year. Thanks, as ever, for the support, the kind words, and the love for these strange little worlds we keep making.
Watch the roads… Krampus is coming. 🎅
— Tristan & Francesca Hall or Nothing
Update 5 — Lore-full Good!
4 months ago
– Thu, Dec 18, 2025 at 10:03:25 AM
Hello there!
A quick thank you for such an amazing start to the campaign! Your support for Night of Wolves and Ruined Path has already been incredible, and we’re excited to share what’s coming. We may have a goodie or two in Santa's stocking — depending on whether or not you've been naughty or nice — but in the meantime here's a wee lore drop for those who are so inclined to peel back the Veil a little more.
This lore isn’t required reading, nor does it appear in either game; it’s shared here only as a reminder that Night of Wolves and Ruined Path sit within a much older, wider world...
The Bells for the Ancient Kings
(Often shortened to “The Gloom Has Come Again”)
History & Lore: This nursery rhyme is one of the oldest fragments of common folk memory in Kilforth, predating written record and surviving only because it was taught to children as a warning disguised as verse. Scholars believe it originates from before the First Age of Record, when Gloom first swept the realms and whole kingdoms vanished without leaving names behind.
The “Ancient Kings” are not thought to be metaphorical. Early marginalia in ruined abbey texts describe four crowned figures, neither living nor dead, bound to a master beyond the Veil — harbingers rather than rulers. Church bells rang not to rally hope, but to mark the moment resistance was already futile.
By the time the rhyme reached its final lines, it had changed purpose. Parents no longer recited it to frighten children into obedience, but to prepare them — to teach that the signs repeat, that the land itself remembers, and that when brooks dry and birds fall silent, this is not the first ending, merely the latest.
The final line is never altered, in any surviving version:
The Gloom Has Come Again
When church alarm bells ring and ring,
When all the birds no longer sing,
When water dries, under blackened skies,
Beware the Ancient Kings.
Driven by their master’s hand,
The Four shall flay all hallowed land,
From beyond the Veil, they follow trail,
To forbidden realms of Man.
When air turns breath to choking gasp,
With grinding of the flesh torn back,
All valour fails, with broken wails,
The days are turning black.
Each brook and wood and lake and glen,
Will twist and dry and die and then,
The earth will crack, the trees will snap,
The Gloom has come again.
Among the Wolves of the North, The Bells for the Ancient Kings is spoken only in half-voice, more omen than rhyme. Though the Gloom is neither here nor yet come in their age, the Wolves know it as a remembered future — a shadow that has fallen before and will fall again — and they ride, keep watch, and swear their oaths in the belief that vigilance alone might delay what cannot truly be slain.
And should the last Wolf of the North fall in this quiet, waiting age, then the rhyme will pass into silence unheard — and when the bells ring again, there may be no one left who remembers what they mean.
Thus, we are fortunate that one of Kilforth’s most famed Melody Scribes transcribed a forbidden, lamentful variation of the rhyme into song — a lament meant not to soothe, but to be remembered when memory itself begins to fail:
Onward, with the wolves, and through the wilds...
— Tristan & Francesca Hall or Nothing
Update 4 — New 2-Player Hero Card for Night of Wolves!
4 months ago
– Mon, Dec 15, 2025 at 06:24:04 AM
Good news, wanderers of the Wolf Road!
Cooperative Mode Complete
The cooperative mode for Night of Wolves is now fully locked in — and the gorgeous new 2-sided Exiled Wolf Knight hero card is complete, brought to life with brand new art (which landed today!) by the brilliant José Del Nido.
This card allows a second player to join your journey, each taking their own hero as you face the dangers of the wilds together… or fall together.
How Cooperative Mode Works (Dead Simple):
Each player takes their own Hero card.
The wound/madness/malady limit drops from 3 to 2 per hero.
When you draw 3 encounter cards, players decide who draws this turn.
Instead of a single final foe, shuffle in 2 random Bosses — each player must face one.
If either player falls, the journey ends for both.
Short, sharp, and absolutely brutal — as it should be.
The new hero card is included in every copy of Night of Wolves, no add-ons required.
Thanks for being here with us!
— Tristan & Francesca Hall or Nothing
Update 3 — New Video: Ricky Royal (Box of Delights) Covers Night of Wolves!
4 months ago
– Fri, Dec 12, 2025 at 08:55:35 AM
Hello there,
If you enjoy thoughtful, relaxed, unsponsored coverage of solo games, you probably already know Ricky Royal of Box of Delights — and today he’s posted a brand-new video introducing Night of Wolves.
It begins, appropriately, with the fall of the Wolves of the North — those oathbound wardens once sworn beneath banners of silver and frost — and then flows straight into Ricky’s trademark, spoiler-light walkthrough of how the game feels to play and talking through:
how the deck works — draw 3, choose by art, avoid/scout/face
how Boons, Banes, Titles, and Rewards slowly change your path
how the stories unfold card by card without revealing surprises
how the Kilforth worldbuilding and art thread through the experience
why Night of Wolves is such a calm, meditative solo adventure
Ricky also explains his history with Hall or Nothing games, how he tried an early prototype, and why he wanted to spotlight the project simply as a fan of narrative solo gaming. It’s not a paid promotion — just honest impressions from someone who’s been covering our stuff for years.
If you want to see the rhythm of the game in motion without spoiling any of the narrative twists, this is the perfect way in.
Watch the video here:
(Please give him a like if you enjoy it — he really does this for the love of the hobby.)
Thanks again for all the support — the Wolves ride because of you. 🐺